ESX_AMBULANCEJOB
if LocalPlayer.state.inRound then return endfunction OnPlayerDeath()
if LocalPlayer.state.inRound then return end
ESX.CloseContext()
ClearTimecycleModifier()Last updated
if LocalPlayer.state.inRound then return endfunction OnPlayerDeath()
if LocalPlayer.state.inRound then return end
ESX.CloseContext()
ClearTimecycleModifier()Last updated